It has to do that Dawn of War thing where it combines accurate game mechanics with outrageous bombastic battle scenes.
Of course, this new game can’t be completely accurate to the tabletop. A low chant seems to emanate from the orc ranks.įorest Goblin Spider Riders and Arachnarok Spiders literally eat their way through the Imperial Greatswords. It’s a longwinded monologue much like the Rome: Total War pre-battle speeches, and even the Games Workshop appointed loremaster admits “that one’s too long.” Indeed, on the other side of the battlefield, the legendary Black Orc warboss Grimgor Ironhide and his Immortals look rather bored. On either side of the wide pass, lava drools from mountain crags more than two hundred feet high.Īs the battle starts, the Emperor Karl Franz makes a speech from the back of his griffin Deathclaw, promising that if his troops win this battle, he’ll take up the fabled Hammer of Sigmar. On the other, hulking orcs and tiny goblins, variously smeared with war paint, riding spiders, wolves and boars, and reinforced by trolls, wyverns, and giants. On one side, the Empire: featherhelmed humans wielding arquebuses, halberds and swords, backed up by cannons and wizards. A mammoth pair of Warhammer armies battling across a sprawling Total War battlefield. It’s a sight I’ve been dreaming about since the pixelated days of Dark Omen and Shadow of the Horned Rat.